I believe that the wilderness should have the best gp/hr in the entire game because of the effort and risk involved. Why are Vorkath and Zulrah such good money makers with next to zero risk? It just doesn't make sense to me at all and I feel like this played a major part in dividing the player base between the PvM/PvE players and PvPers and ultimately in shifting the majority of players away from PvP over the years. The Rev caves are an excellent start and they've helped small teams and clans increase activity knowing that there's an area they can visit on every trip and get some action but it's just not enough.
Since the start of OSRS Jagex introduced a number of different updates to improve activity in the wilderness and they never really took off the way everyone hoped until Rev caves (rip jed) was released. During some discussion with Mod Ayiza a number of us pointed out that the reason for this was that the Rev caves were actually fairly balanced for "Risk vs Reward" (eventually). You can make so much money in there while at the same time the gp/hr stays relatively stable due to the inherent risk of the area being a hotspot for pkers and clans. The same cannot be said for the rest of the content Jagex added like the Wildy Bosses, the reward for taking such a large risk wasn't worth it and the content pretty much sailed along without a major effect on wilderness activity, sure it helped but not in a way that the Rev caves have.
Do you think Jagex should introduce more content for making money in the wild that's comparable or even better than other places in the game (Vorkath, Zulrah etc)?
Do you agree that the Rev caves are balanced in terms of Risk vs Reward?
Are certain areas in the game completely busted in terms of Risk vs Reward?
Should the wild have the best GP/HR & XP methods in the game to reward the risk?
What effect would any of the above have on the clan community?
Since the start of OSRS Jagex introduced a number of different updates to improve activity in the wilderness and they never really took off the way everyone hoped until Rev caves (rip jed) was released. During some discussion with Mod Ayiza a number of us pointed out that the reason for this was that the Rev caves were actually fairly balanced for "Risk vs Reward" (eventually). You can make so much money in there while at the same time the gp/hr stays relatively stable due to the inherent risk of the area being a hotspot for pkers and clans. The same cannot be said for the rest of the content Jagex added like the Wildy Bosses, the reward for taking such a large risk wasn't worth it and the content pretty much sailed along without a major effect on wilderness activity, sure it helped but not in a way that the Rev caves have.
Do you think Jagex should introduce more content for making money in the wild that's comparable or even better than other places in the game (Vorkath, Zulrah etc)?
Do you agree that the Rev caves are balanced in terms of Risk vs Reward?
Are certain areas in the game completely busted in terms of Risk vs Reward?
Should the wild have the best GP/HR & XP methods in the game to reward the risk?
What effect would any of the above have on the clan community?