10-06-2018, 10:59 PM
Do you think Jagex should introduce more content for making money in the wild that's comparable or even better than other places in the game (Vorkath, Zulrah etc)? Yes
Do you agree that the Rev caves are balanced in terms of Risk vs Reward? Im not in a clan, but ive studied this field; i do feel it is balanced, but dont take my word for it since i am not an active clanner
Are certain areas in the game completely busted in terms of Risk vs Reward? Yes
Should the wild have the best GP/HR & XP methods in the game to reward the risk? Yes, definitely. You're risking nearly everything depended on skulled or not. You just have to, otherwise change the wilderness to Deserted cause no one would be even going there.
What effect would any of the above have on the clan community? Well, the first question you asked is a good question. For this, i bring up Rs3's Warbands. That idea became an instant hit. Many masses of people raid camps in the wildy every so and so hours, from there they loot items and try to test their luck on grabbing Warbands raid only Items that gave good stats. What made it difficult is that, it would be announced if you got a rare to the whole public, and ofc they'd all naturally want to kill your ass. I feel like that idea was very solid, and it impacted rs3's pvp a lot. It was a great idea that took literally ages to be released. IF that was released in they heyday of clanning, then who knows what wouldve happened. But i feel a warbands idea like that would just increase PvP in general for p2p.
But we shouldnt forget out F2P brothers out there. Again, remember when revenants hit on Rs2? It was fun times, i remember being able to go out with clans and just search revs and k0 them. Again, they had items that were not obtainable anywhere else, cept the GE i believe. It was fun, and you did meet clans every so and so. Give some F2Pers some piece of the pie, not the whole pie, just a bit. F2P as far as i know, is dead. There's no incentive and i understand, it's F2P, they should upgrade to P2P. But if F2P thrives, P2P will thrive a whole lot more, least that's my thought. give some updates to F2P, they need incentives to PK in the wildy as well.
Through all of this, i feel like the clan community would grow, and would become big. You see, The PvP community is not far off from the PvM community. If you give PvPers and PvMers and objective to kill one boss, in a P2P pk world. Then PvMers would turn to PvPers for that short period of time, vice versa. Both would be able at a shot to make massive loot. That's honestly what competition is about, making bank. This would inspire others to make clans. It would definitely impact the game alot, in positive ways
Do you agree that the Rev caves are balanced in terms of Risk vs Reward? Im not in a clan, but ive studied this field; i do feel it is balanced, but dont take my word for it since i am not an active clanner
Are certain areas in the game completely busted in terms of Risk vs Reward? Yes
Should the wild have the best GP/HR & XP methods in the game to reward the risk? Yes, definitely. You're risking nearly everything depended on skulled or not. You just have to, otherwise change the wilderness to Deserted cause no one would be even going there.
What effect would any of the above have on the clan community? Well, the first question you asked is a good question. For this, i bring up Rs3's Warbands. That idea became an instant hit. Many masses of people raid camps in the wildy every so and so hours, from there they loot items and try to test their luck on grabbing Warbands raid only Items that gave good stats. What made it difficult is that, it would be announced if you got a rare to the whole public, and ofc they'd all naturally want to kill your ass. I feel like that idea was very solid, and it impacted rs3's pvp a lot. It was a great idea that took literally ages to be released. IF that was released in they heyday of clanning, then who knows what wouldve happened. But i feel a warbands idea like that would just increase PvP in general for p2p.
But we shouldnt forget out F2P brothers out there. Again, remember when revenants hit on Rs2? It was fun times, i remember being able to go out with clans and just search revs and k0 them. Again, they had items that were not obtainable anywhere else, cept the GE i believe. It was fun, and you did meet clans every so and so. Give some F2Pers some piece of the pie, not the whole pie, just a bit. F2P as far as i know, is dead. There's no incentive and i understand, it's F2P, they should upgrade to P2P. But if F2P thrives, P2P will thrive a whole lot more, least that's my thought. give some updates to F2P, they need incentives to PK in the wildy as well.
Through all of this, i feel like the clan community would grow, and would become big. You see, The PvP community is not far off from the PvM community. If you give PvPers and PvMers and objective to kill one boss, in a P2P pk world. Then PvMers would turn to PvPers for that short period of time, vice versa. Both would be able at a shot to make massive loot. That's honestly what competition is about, making bank. This would inspire others to make clans. It would definitely impact the game alot, in positive ways